C4D208: Python Scripting in Cinema 4D CGI Official: C4D208: Python Scripting in Cinema 4D C4D208: Python Scripting in Cinema 4D - CGI Official

C4D208: Python Scripting in Cinema 4D

 



In this course we will cover the various ways that Python has been integrated into Cinema 4D since the release of R12 and R13. Professor Michael Auerswald will look at its features from both an artist's and a TD’s point of view, using hands-on examples. Those that will make use of the Python Generator object, Python effectors, Xpresso nodes and Expression Editor. We'll also look at more advanced topics like writing your own plugins.


Class syllabus


Class 1: The first half of this class will deal with setting up your environment for Python development, and how and where to find information on the SDK. It also contains an overview of Python in Cinema 4D. The second half is all about creating the first Python scripts to modify and animate objects, through a simple user interface. The class files contain the fully documented code of that script.


Class 2: Following up on what we learned in Class 1, only this time we use the Python Generator object instead to generate new objects from scratch and modify their points. We'll also learn how to convert primitives to polygon objects and how to send modeling commands to Cinema 4D.


Class 3: Class 3 checks out the two modes of the MoGraph module's Python Effector and how to use them to modify the attributes of specific clones.


Class 4: We will be running some Python scripts straight from the Expression Editor and will get an idea of how to use Python for pipeline purposes, for example to send data to a render farm.


Class 5: Thinking Particles are this weeks topic. We'll create a customer emitter in Python, then use Python again within an Xpresso script to dynamically modify particles inside a simulation.


Class 6: Tracks, Curves and Keys, how to read them and set them to create animation keys and transfer them between objects.


Class 7: Plugins Part 1 - General setup and starting with a CommandData plugin.


Class 8: Plugins Part 2 - Finishing the CommandData plugin and its GUI.


Class 9: Plugins Part 3 - we're creating a Tool and Object plugin.


Class 10: External Data - part one deals with reading data from an XML file and passing it on to an object, part two will deal with live data, from a different application, read over the network using the OSC protocol.


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