NEXT LIMIT REALFLOW 2014 (V8.1.2.0192) BY JSC (WIN64) CGI Official: NEXT LIMIT REALFLOW 2014 (V8.1.2.0192) BY JSC (WIN64) NEXT LIMIT REALFLOW 2014 (V8.1.2.0192) BY JSC (WIN64) - CGI Official

NEXT LIMIT REALFLOW 2014 (V8.1.2.0192) BY JSC (WIN64)

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What is RealFlow?
In brief, RealFlow is a fluid and dynamics simulation tool. With RealFlow you are able to calculate the interactions between individual particles acting like water, for example. On the other hand it is also possible to mimic the behaviour of bodies under the influence of certain forces, like gravity or wind. The dynamics functions in RealFlow also allow collisions and interactions between soft and rigid bodies. Another aspect is wave generation with RealWave. Most of these elements can be combined and merged without limits – it is possible to use fluids with rigid bodies or ductile objects, generate fluid splashes on ocean surfaces, create buoying items, and simulate underwater behaviour.

RealFlow is available for all major platforms: Microsoft Windows, Mac OS X and Linux. All versions support the 64 bit mode. Another addition to the RealFlow product range is the RealFlow Renderkit (RFRK). It is a set of tools that has been designed to facilitate the complex task of rendering RealFlow fluids. The RFRK enables you to generate procedural geometry at render time and also render individual fluid particles. With this interface, fluids can also be rendered as foam and spray.



New Features in RealFlow 2014
Hybrido Viscosity
A viscosity model for RealFlow's Hybrido has been requested by many users and now our large-scale solver comes with a state-of-the-art implementation of this feature. The HyViscosity solver supports static and time-variable viscosity, and – with the help of RealFlow's Graphs system – even space-variable viscosity. The latter method is used to create zones of variable viscosity to achieve melting effects.

Hybrido Improvements
In RealFlow 2014 you will find an improved collision detection for interactions between Hybrido fluids and objects. The interplay is much more accurate and yields better results. We have also succeeded in removing some limitations, for example the possibility of filling glass- or vase-like objects with particles from outside these objects.

HySPH Bubbles Emitter
With this new emitter it is possible to create rising bubbles from objects interacting with a Hybrido fluid. Bubbles add more realism to your simulations. They occur when an object is diving into a fluid, interacts with its surface (e.g. with propellors), or is moved under water. The bubbles will rise and move to the surface. There, they can turn into foam and float on the surface, or they will be destroyed.

New HySPH Fluid Type
All splash-based secondary emitters provide a new fluid type: this new option is called “Liquid – Hybrido”. When this type is enabled the particles are no longer governed by the HySPH solver, but our HyFLIP method. The result is a significantly improved behaviour, a more fluid-like appearance, and decreased simulation times due to the HyFLIP solver's larger time steps.

GUI
Experienced users will certainly notice a few eye-catching differences in comparison to RealFlow 2013: tabs with access to RealFlow's nodes and commands, and completely overhauled, stylish icons.

The tabs are called “RealFlow Shelves” and with them you will be able to customize RealFlow's layout to suit your needs, create groups of commands, scripts, plugins, or graphs – even network drives can be hooked to the layout. External resources will now act as if they are built-in commands.

A comprehensive, but easy-to-use, tool which provides functions to manage the shelves and their contents. You will also find a shortcut manager, where you can define your own key combinations for RealFlow's commands and nodes. It also possible to define multiple shortcuts for one and the same command. The shelves are freely configurable and you can change their order with drag-and-drop actions.

Daemons
The new version of RealFlow provides a completely revised “Sheeter” daemon. With thin fluid layers in particular, you will see huge improvements. The hole-filling process is easier to control, creates more particles, and there are additional options to create tendrils. Finally, you will get much better, and more accurate, results with fluids colliding with objects.

More new features: http://support.nextlimit.com/display/rf2014docs/New Features in RealFlow 2014

System requirements
Windows 7 SP1, Windows 8, or Windows 8.1
CPU 64-bit Intel® or AMD® multi-core processor
4 GB RAM minimum, 8 GB of RAM memory is highly recommended
Hardware-accelerated OpenGL® graphics card
1 GB available hard disk space for installation
3 button mouse
Home: http://www.realflow.com/rf_2014

Plugins included (Win64)
RealFlow for C4D v2.4.2
RealFlow for Lighwave v1.5.1
RealFlow for 3ds max 2014.0.2
RealFlow for Maya 2014.0.1
RealFlow for Softimage 2014.0.1
RealFlow 2014 for Houdini

Down-load
RealFlow 2014 V8.1.2 (Win64) + Plugins Suite
Change Logs: http://support.nextlimit.com/pages/viewpage.action?pageId=33489059
Code:
https://www.fshare.vn/file/T1ENROUWOFTM

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